ADVERSARY SIMULATION SERVICE — SYNTHETIC ADVERSARY, REAL DETECTION LOGIC

A synthetic adversary, running live in your browser.

This is the same class of campaign our Adversary Simulation service runs against a live environment — reconnaissance through impact, mapped to MITRE ATT&CK. Each step below is generated by a synthetic adversary engine. Click any step to see the indicators it produced, Predator's reasoning, and whether its confidence score cleared the threshold for autonomous containment or required a human decision.

ADVERSARY SIMULATION — LIVE SESSION

Session time 00:00 · Synthetic adversary active
0
Attack steps observed
0
Contained autonomously
0
Awaiting your approval
Avg. time to containment
Kill chain coverage MITRE ATT&CK
Simulation scopeSynthetic only
Detection threshold82%
Human overrideAvailable always
Live attacker feed 0 active
Waiting for the first adversary signal to appear…
Attack step detail

Select a step from the feed to see the indicators it produced, Predator's reasoning, and its response.
Response log — every containment decision, logged 0 entries
Time
Decision
Phase
Outcome

Every step above is generated by a client-side synthetic adversary engine for illustration — no real exploitation occurs, no actual systems are touched, and nothing on this page leaves your browser. It mirrors the tradecraft our Adversary Simulation service runs against a live environment, without running any of it here.

Want this run against a real environment?

The Adversary Simulation service runs the same class of campaign against your live environment, on a schedule you set — with Predator's response layer underneath the whole way.